mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-30 19:31:30 +11:00
41 lines
942 B
Plaintext
41 lines
942 B
Plaintext
#version 450
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
float GAMMA_INPUT;
|
|
} params;
|
|
|
|
#pragma parameter GAMMA_INPUT "Gamma Input" 2.4 0.5 5.0 0.05
|
|
#define GAMMA_INPUT params.GAMMA_INPUT
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
void main()
|
|
{
|
|
float ratio = texture(Source, vec2(0.5,0.1)).a;
|
|
if (vTexCoord.y > ratio) discard;
|
|
float gamma = 2.4;
|
|
if ( (GAMMA_INPUT > 0.4) || (GAMMA_INPUT < 4.1) ) gamma = GAMMA_INPUT;
|
|
gamma = 1.0/gamma;
|
|
|
|
FragColor = vec4(pow(vec3(texture(Source, vTexCoord).rgb), vec3(GAMMA_INPUT)),gamma);
|
|
} |