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The braid-rewind shader won't compile because it relies on 'global.FrameDirection', meant to be the counterpart to Cg's IN.frame_direction.
5 lines
104 B
Text
5 lines
104 B
Text
shaders = 1
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shader0 = shaders/motionblur-color.slang
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filter_linear0 = false
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scale_type_0 = source
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