mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 00:01:31 +11:00
32 lines
679 B
Plaintext
32 lines
679 B
Plaintext
#version 450
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
vec4 OutputSize;
|
|
vec4 OriginalSize;
|
|
vec4 SourceSize;
|
|
} global;
|
|
|
|
#include "ntsc-rgbyuv.inc"
|
|
#include "ntsc-decode-filter-3phase.inc"
|
|
|
|
#define fetch_offset(offset, one_x) \
|
|
texture(Source, vTexCoord + vec2((offset) * (one_x), 0.0)).xyz
|
|
|
|
#define NTSC_CRT_GAMMA 2.4
|
|
|
|
#include "ntsc-pass2-vertex.inc"
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
void main()
|
|
{
|
|
#include "ntsc-pass2-decode.inc"
|
|
vec3 rgb = yiq2rgb(signal);
|
|
FragColor = vec4(pow(rgb, vec3(NTSC_CRT_GAMMA)), 1.0);
|
|
}
|