slang-shaders/crt/crt-geom-deluxe.slangp
hizzlekizzle 12fdb6562f
update crt-geom-deluxe to add brightness compensation; add bright pix… (#170)
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset

* forgot to update geom-deluxe preset

* fix various preset spec nits

* try to mellow out the raster bloom

Co-authored-by: hunterk <hunter_kaller@yahoo.com>
2021-03-01 15:11:53 -06:00

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shaders = 5
shader0 = shaders/geom-deluxe/phosphor_apply.slang
alias0 = internal1
shader1 = shaders/geom-deluxe/phosphor_update.slang
alias1 = phosphor
shader2 = shaders/geom-deluxe/gaussx.slang
filter_linear2 = true
alias2 = internal2
shader3 = shaders/geom-deluxe/gaussy.slang
filter_linear3 = true
alias3 = blur_texture
shader4 = shaders/geom-deluxe/crt-geom-deluxe.slang
filter_linear4 = true
mipmap_input4 = true
textures = "aperture;slot;delta"
delta = shaders/geom-deluxe/masks/delta_2_4x1_rgb.png
delta_filter_linear = true
delta_repeat_mode = repeat
slot = shaders/geom-deluxe/masks/slot_2_5x4_bgr.png
slot_filter_linear = true
slot_repeat_mode = repeat
aperture = shaders/geom-deluxe/masks/aperture_2_4_rgb.png
aperture_filter_linear = true
aperture_repeat_mode = repeat