slang-shaders/crt/phosphorlut.slangp
2017-01-26 16:08:16 -06:00

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shaders = 5
shader0 = shaders/phosphorlut/scanlines-interlace-linearize.slang
alias0 = firstPass
scale0 = 2.0
scale_type0 = source
srgb_framebuffer0 = true
filter_linear0 = false
shader1 = ../blurs/blur5fast-vertical.slang
scale_type1 = source
scale1 = 1.0
srgb_framebuffer1 = true
filter_linear1 = true
alias1 = blurPassV
shader2 = ../blurs/blur5fast-horizontal.slang
alias2 = blurPass
filter_linear2 = true
scale2 = 1.0
scale_type2 = source
srgb_framebuffer2 = true
shader3 = shaders/phosphorlut/phosphorlut-pass0.slang
alias3 = phosphorPass
filter_linear3 = true
scale_type3 = source
scale_x3 = 4.0
scale_y3 = 2.0
srgb_framebuffer3 = true
shader4 = shaders/phosphorlut/phosphorlut-pass1.slang
filter_linear4 = true
textures = "Phosphors"
Phosphors = shaders/phosphorlut/luts/rgb-shadowmask.png
//Phosphors = shaders/phosphorlut/luts/cmy-shadowmask.png
//Phosphors = shaders/phosphorlut/luts/rgb-aperture-grille.png
//Phosphors = shaders/phosphorlut/luts/cmy-aperture-grille.png
//Phosphors = shaders/phosphorlut/luts/rgb-slotmask.png
//Phosphors = shaders/phosphorlut/luts/cmy-slotmask.png