slang-shaders/edge-smoothing/xbr/other presets/xbr-lv3-9x-multipass.slangp
fishcu 259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00

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shaders = "8"
shader0 = ../shaders/support/linearize.slang
scale_type0 = "source"
scale0 = "1.000000"
filter_linear0 = "false"
alias0 = XbrSource
shader1 = ../shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang
filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.000000"
shader2 = ../shaders/xbr-lv3-multipass/xbr-lv3-pass1.slang
filter_linear2 = "false"
scale_type2 = "source"
scale2 = "3.000000"
alias2 = xbr3x
shader3 = ../shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang
filter_linear3 = "false"
scale_type3 = "source"
scale3 = "1.000000"
shader4 = ../shaders/xbr-lv3-multipass/xbr-lv3-pass1b.slang
filter_linear4 = "false"
scale_type4 = "source"
scale4 = "3.000000"
shader5 = ../shaders/support/b-spline-x.slang
filter_linear5 = false
scale_type_x5 = viewport
scale_type_y5 = source
scale5 = 1.0
shader6 = ../shaders/support/b-spline-y.slang
filter_linear6 = false
scale_type6 = viewport
scale6 = 1.0
shader7 = ../shaders/support/delinearize.slang
scale_type7 = "source"
scale7 = "1.000000"
filter_linear7 = "false"
parameters = "SMALL_DETAILS;KA;XBR_EQ_THRESHOLD"
SMALL_DETAILS = "1.0"
KA = "0.35"
XBR_EQ_THRESHOLD = "0.22"