mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-27 09:51:30 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
38 lines
873 B
Plaintext
38 lines
873 B
Plaintext
shaders = "6"
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shader0 = ../../stock.slang
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alias0 = super4xbr3d_refpass
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shader1 = "shaders/super-xbr/super-4xbr-3d-pass0.slang"
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filter_linear1 = false
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "shaders/super-xbr/super-4xbr-3d-pass1.slang"
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filter_linear2 = false
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "shaders/super-xbr/super-4xbr-3d-pass2.slang"
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filter_linear3 = false
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "shaders/super-xbr/super-4xbr-3d-pass3.slang"
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filter_linear4 = false
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "shaders/super-xbr/custom-jinc2-sharper.slang"
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filter_linear5 = false
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scale_type5 = viewport
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