slang-shaders/hdr/shaders/include
2022-09-19 20:49:34 +01:00
..
colour_grade.h Updates for ease of integration into Mega Bezel - changes to default gamma values and reorganisation of sdr and hdr presets 2022-05-10 22:18:30 +01:00
gamma_correct.h Fixed DCI-P3 transform error - we now have a correct DCI-P3 space 2022-09-19 20:49:34 +01:00
hdr10.h Added the colour space gamuts back in after temporarily removing them to fix bugs Added gamma out as well as renaming previous gamma to gamma in 2022-04-16 22:10:47 +01:00
inverse_tonemap.h Optimised sony megatron shader by adding a three stage process and colour grading at lower source resolution 2022-03-14 23:22:02 +00:00
parameters.h Fixed 800TVL BGR aperture grille mask Recalibrated the sammy atomiswave preset that now takes advantage of the high precision gamma Reorganised the gamma parameters to be a bit more intuitive than gamma in/out - doesn't effect presets 2022-09-18 22:15:26 +01:00
scanline_generation.h Fixed phosphor gamut being applied when sRGB colour space is used Reorganised shader parameters to be more intuitive Moved base crt-sony-megatron.slngp into the shader directory to edge users away from using it directly Passed in texcoord to functions Added vertical center, vertical size, horizontal center, horizontal size, pin phase, pin amp Added gamm_correct.h for easier integration 2022-04-09 21:53:37 +01:00