mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 00:01:31 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
23 lines
551 B
Plaintext
23 lines
551 B
Plaintext
shaders = "1"
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shader0 = "shaders/simpletex_lcd/simpletex_lcd+gbc-color-4k.slang"
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filter_linear0 = "true"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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scale_type0 = viewport
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textures = "BACKGROUND"
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BACKGROUND = "shaders/simpletex_lcd/png/4k/textured_paper.png"
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BACKGROUND_linear = false
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parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
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GRID_INTENSITY = "0.65"
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GRID_WIDTH = "0.65"
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GRID_BIAS = "0.6"
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DARKEN_GRID = "0.0"
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DARKEN_COLOUR = "0.05"
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