slang-shaders/bezel/Mega_Bezel/shaders/base/common/params-2-reflection-mask.inc
2023-01-25 12:59:48 -05:00

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/*
Mega Bezel - Creates a graphic treatment for the game play area to give a retro feel
Copyright (C) 2019-2022 HyperspaceMadness - HyperspaceMadness@outlook.com
Incorporates much great feedback from the libretro forum, and thanks
to Hunterk who helped me get started
See more at the libretro forum
https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see [http://www.gnu.org/licenses/].
*/
//---------------------------------------------------------------------------------------------------
// REFLECTION MASK
//---------------------------------------------------------------------------------------------------
#pragma parameter HSM_REFLECT_MASK_EMPTY_LINE " " 0 0 0.001 0.001
#pragma parameter HSM_REFLECT_MASK_TITLE "[ REFLECTION MASK IMAGE - Only in Image Layer Presets ]:" 0 0 0.01 0.01
#pragma parameter HSM_REFLECT_MASK_IMAGE_AMOUNT " Reflection Image Mask Amount" 0 0 100 1
#ifndef HSM_REFLECT_MASK_IMAGE_AMOUNT
#define HSM_REFLECT_MASK_IMAGE_AMOUNT global.HSM_REFLECT_MASK_IMAGE_AMOUNT / 100
#endif
#pragma parameter HSM_REFLECT_MASK_FOLLOW_LAYER " Follow Layer - FULL | TUBE | BEZEL |BG|DEVICE|DECAL|CAB|TOP" 4 0 7 1
#ifndef HSM_REFLECT_MASK_FOLLOW_LAYER
#define HSM_REFLECT_MASK_FOLLOW_LAYER global.HSM_REFLECT_MASK_FOLLOW_LAYER
#endif
#pragma parameter HSM_REFLECT_MASK_FOLLOW_MODE " Follow Mode - FOLLOW SCALE & POS | FOLLOW EXACTLY" 1 0 1 1
#ifndef HSM_REFLECT_MASK_FOLLOW_MODE
#define HSM_REFLECT_MASK_FOLLOW_MODE global.HSM_REFLECT_MASK_FOLLOW_MODE
#endif
#pragma parameter HSM_REFLECT_MASK_BRIGHTNESS " Mask Brightness" 100 0 200 1
#ifndef HSM_REFLECT_MASK_BRIGHTNESS
#define HSM_REFLECT_MASK_BRIGHTNESS global.HSM_REFLECT_MASK_BRIGHTNESS / 100
#endif
#pragma parameter HSM_REFLECT_MASK_BLACK_LEVEL " Mask Black Level" 0 -100 100 0.5
#ifndef HSM_REFLECT_MASK_BLACK_LEVEL
#define HSM_REFLECT_MASK_BLACK_LEVEL (global.HSM_REFLECT_MASK_BLACK_LEVEL / 1000 + 1)
#endif
#pragma parameter HSM_REFLECT_MASK_MIPMAPPING_BLEND_BIAS " Mipmapping Blend Bias (Affects Sharpness)" 0 -5 5 0.1
#ifndef HSM_REFLECT_MASK_MIPMAPPING_BLEND_BIAS
#define HSM_REFLECT_MASK_MIPMAPPING_BLEND_BIAS global.HSM_REFLECT_MASK_MIPMAPPING_BLEND_BIAS
#endif