mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-27 18:01:30 +11:00
12fdb6562f
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset * forgot to update geom-deluxe preset * fix various preset spec nits * try to mellow out the raster bloom Co-authored-by: hunterk <hunter_kaller@yahoo.com>
31 lines
817 B
Plaintext
31 lines
817 B
Plaintext
shaders = 5
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shader0 = shaders/geom-deluxe/phosphor_apply.slang
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alias0 = internal1
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shader1 = shaders/geom-deluxe/phosphor_update.slang
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alias1 = phosphor
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shader2 = shaders/geom-deluxe/gaussx.slang
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filter_linear2 = true
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alias2 = internal2
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shader3 = shaders/geom-deluxe/gaussy.slang
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filter_linear3 = true
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alias3 = blur_texture
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shader4 = shaders/geom-deluxe/crt-geom-deluxe.slang
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filter_linear4 = true
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mipmap_input4 = true
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textures = "aperture;slot;delta"
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delta = shaders/geom-deluxe/masks/delta_2_4x1_rgb.png
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delta_filter_linear = true
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delta_repeat_mode = repeat
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slot = shaders/geom-deluxe/masks/slot_2_5x4_bgr.png
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slot_filter_linear = true
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slot_repeat_mode = repeat
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aperture = shaders/geom-deluxe/masks/aperture_2_4_rgb.png
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aperture_filter_linear = true
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aperture_repeat_mode = repeat
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