mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-30 11:21:32 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
shaders = 5
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shader0 = shaders/phosphorlut/scanlines-interlace-linearize.slang
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alias0 = firstPass
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scale0 = 2.0
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scale_type0 = source
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srgb_framebuffer0 = true
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filter_linear0 = false
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shader1 = ../blurs/shaders/royale/blur5fast-vertical.slang
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scale_type1 = source
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scale1 = 1.0
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srgb_framebuffer1 = true
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filter_linear1 = true
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alias1 = blurPassV
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shader2 = ../blurs/shaders/royale/blur5fast-horizontal.slang
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alias2 = blurPass
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filter_linear2 = true
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scale2 = 1.0
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scale_type2 = source
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srgb_framebuffer2 = true
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shader3 = shaders/phosphorlut/phosphorlut-pass0.slang
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alias3 = phosphorPass
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filter_linear3 = true
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scale_type3 = source
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scale_x3 = 4.0
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scale_y3 = 2.0
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srgb_framebuffer3 = true
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shader4 = shaders/phosphorlut/phosphorlut-pass1.slang
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filter_linear4 = true
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scale_type4 = viewport
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textures = "shadow;aperture;slot"
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shadow = shaders/phosphorlut/luts/shadowmask.png
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shadow_linear = true
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shadow_wrap_mode = "repeat"
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aperture = shaders/phosphorlut/luts/aperture-grille.png
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aperture_linear = true
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aperture_wrap_mode = "repeat"
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slot = shaders/phosphorlut/luts/slotmask.png
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slot_linear = true
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slot_wrap_mode = "repeat"
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