mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
5fc0d5396b
Features: - produces nearest neighbor look with fractional scales. - uses texture AA shader code. - uses hotizontal subpixel scaling. - due to different pixel sizes, moving sprites change dimension if nearest neighbor is used with fractional scaling. This looks unsteady. This shader uniforms pixel dimensions. Output looks much quieter. https://forums.libretro.com/t/uniform-nearest-interpolation-shader/41492 |
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aann.slang | ||
bandlimit-pixel.slang | ||
bilinear-adjustable.slang | ||
ControlledSharpness.slang | ||
grid-blend-hybrid.slang | ||
pixellate.slang | ||
quilez.slang | ||
sharp-bilinear-scanlines.slang | ||
sharp-bilinear-simple.slang | ||
sharp-bilinear.slang | ||
smootheststep.slang | ||
SmuberStep.slang | ||
uniform-nearest.slang |