slang-shaders/edge-smoothing/nnedi3/nnedi3-nns64-2x-nns32-4x-rgb.slangp
fishcu 259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00

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shaders = 7
shader0 = shaders/nnedi3-nns64-win8x4-pass1-rgb.slang
filter_linear0 = false
scale_type0 = source
scale_x0 = 1.0
scale_y0 = 2.0
shader1 = shaders/nnedi3-nns64-win8x4-pass2-rgb.slang
filter_linear1 = false
scale_type1 = source
scale_x1 = 2.0
scale_y1 = 1.0
shader2 = shaders/jinc2-cshift-rgb.slang
filter_linear2 = false
scale_type2 = source
scale_x2 = 1.0
scale_y2 = 1.0
shader3 = shaders/nnedi3-nns32-win8x4-pass1-rgb.slang
filter_linear3 = false
scale_type3 = source
scale_x3 = 1.0
scale_y3 = 2.0
shader4 = shaders/nnedi3-nns32-win8x4-pass2-rgb.slang
filter_linear4 = false
scale_type4 = source
scale_x4 = 2.0
scale_y4 = 1.0
shader5 = shaders/jinc2-cshift-rgb.slang
filter_linear5 = false
scale_type5 = source
scale_x5 = 1.0
scale_y5 = 1.0
shader6 = ../../interpolation/shaders/jinc2.slang
filter_linear6 = false
scale_type6 = viewport