mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
954467430c
* Update fake-crt-geom-potato.slang * add retro-palettes * Add EGA filter with dithering
47 lines
1 KiB
Plaintext
47 lines
1 KiB
Plaintext
#version 450
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
float pal;
|
|
} params;
|
|
|
|
#pragma parameter pal "color palette colors: (1+x)^3" 1.0 1.0 15.0 1.0
|
|
#pragma parameter something "1: ZX Spectrum, 2: Amstrad, 3: EGA, 7:Genesis, 15:Amiga" 0.0 0.0 0.0 0.0
|
|
#define pal params.pal
|
|
|
|
#define SourceSize params.SourceSize
|
|
#define OutputSize params.OutputSize
|
|
#define OriginalSize params.OriginalSize
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord*1.0001;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
void main()
|
|
{
|
|
vec3 res = texture(Source,vTexCoord).rgb;
|
|
|
|
res= round(res*pal)/pal;
|
|
FragColor = vec4(res,1.0);
|
|
} |