mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-27 09:51:30 +11:00
7cdc185f8c
Changes: * Guest Advanced updated to crt-guest-advanced-2023-02-25-release1 * Improvements to the new Magic Glow feature * Turn Magic Glow on and Increase the Glow amount to see the effect * New Slot Mask Mitigation option to reduce moire * Added/Restored Guest's Raster Bloom as well as Overscan control * Updated Comments in presets to use # instead of // as per @hunterk's request * Added rotation option for Rotate CRT Tube: * -1 = 90 Degrees Clockwise (or 270 Counter Clockwise) * 0 = No Rotation * 1 = 90 Degrees Counter Clockwise * Added groundwork for the wildcard replacement feature so presets will auto rotate and not flip in the future * Added DREZ presets which keep the horizontal resolution * Helpful for applying to modern games, these two are good to try * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp` * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-480p.slangp` * Also looks good on MVC2, try `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp` * Updated preset capability and performance table * Added contrast for signal noise * Added some more Sinden presets for SCREEN-ONLY and POTATO * Added Screen Region to Resolution Debug text * Good for getting the screen region pixel coordinates if you need them * Adjusted Ambient Lighting Scaling when using the Inherit Zoom scale mode * Now when you zoom out it is much less likely to generate a black frame covering the outer parts of the background image * The minimum size of the lighting texture will be close to the height of the current viewport * This reduces the likelihood that we will see the cutoff * ScaleFx: Exposed more of the settings so they can be tweaked * Default Settings changed: * ScaleFx Threshold: now 0.43 (was 0.5) * ScaleFx Filter Corners: now 0 (was 1) * These settings result in a slighly clearer picture and less rounding of square corners * SMOOTH-ADV ntsc presets: ntsc_scale adjusted so it visually matches the regular ADV ntsc presets |
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textures | ||
Ref-00_$CONTENT-DIR$_.slangp | ||
Ref-00_example-content_.slangp | ||
Ref-01_$CORE$_.slangp | ||
Ref-01_image display_.slangp | ||
Ref-02_$GAME$_.slangp | ||
Ref-02_Example-Image_.slangp | ||
Ref-03_$VID-DRV$_.slangp | ||
Ref-03_glcore_.slangp | ||
Ref-04_$CORE-REQ-ROT$_.slangp | ||
Ref-04_CORE-REQ-ROT-0_.slangp | ||
Ref-05_$VID-ALLOW-CORE-ROT$_.slangp | ||
Ref-05_VID-ALLOW-CORE-ROT-OFF_.slangp | ||
Ref-06_$VID-USER-ROT$_.slangp | ||
Ref-06_VID-USER-ROT-0_.slangp | ||
Ref-07_$VID-FINAL-ROT$_.slangp | ||
Ref-07_VID-FINAL-ROT-0_.slangp | ||
Ref-08_$SCREEN-ORIENT$_.slangp | ||
Ref-08_SCREEN-ORIENT-0_.slangp | ||
Ref-09_$VIEW-ASPECT-ORIENT$_.slangp | ||
Ref-09_VIEW-ASPECT-ORIENT-HORZ_.slangp | ||
Ref-10_$CORE-ASPECT-ORIENT$_.slangp | ||
Ref-10_CORE-ASPECT-ORIENT-HORZ_.slangp | ||
Ref-11_$PRESET-DIR$_.slangp | ||
Ref-11_wildcard-examples_.slangp | ||
Ref-12_$PRESET$_.slangp | ||
Ref-12_Preset-12-PresetName_.slangp | ||
Ref-13_$VID-DRV-PRESET-EXT$_.slangp | ||
Ref-13_slangp_.slangp | ||
Ref-14_$VID-DRV-SHADER-EXT$_.slangp | ||
Ref-14_slang_.slangp | ||
Ref-Base.slangp |