mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-27 09:51:30 +11:00
37 lines
780 B
Plaintext
37 lines
780 B
Plaintext
#version 450
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#include "config.inc"
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D main_pass;
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void main() {
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vec2 coords = vTexCoord;
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if (DO_BLOOM == 1) {
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if (DO_CURVATURE == 1.0) {
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if ((GEOM_WARP_X > 0.0) || (GEOM_WARP_Y > 0.0))
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coords = Warp(vTexCoord,GEOM_WARP_X,GEOM_WARP_Y);
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}
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FragColor = texture(main_pass,coords);
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return;
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} else {
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//No bloom requested
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return;
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}
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}
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