mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 08:11:29 +11:00
170 lines
5.4 KiB
Plaintext
170 lines
5.4 KiB
Plaintext
#version 450
|
|
|
|
/*
|
|
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
copyright 2022 whkrmrgks0
|
|
*/
|
|
|
|
layout(push_constant) uniform Push{
|
|
float cus;
|
|
float vstr;
|
|
float marginv;
|
|
float dts;
|
|
float AAz;
|
|
float vex;
|
|
float capa;
|
|
float capaiter;
|
|
float capashape;
|
|
float scl;
|
|
float gma;
|
|
float sling;
|
|
};
|
|
|
|
layout(set = 0, binding = 0, std140) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
vec4 OutputSize;
|
|
vec4 SourceSize;
|
|
};
|
|
|
|
#pragma parameter cus "CRT curvature" 0.15 0.0 1.0 0.01
|
|
#pragma parameter vstr "Vignette strength" 0.05 0.0 1.0 0.01
|
|
#pragma parameter marginv "Display margin" 0.02 0.0 0.1 0.005
|
|
#pragma parameter dts "Phosper size" 1.0 1.0 3.0 1.0
|
|
#pragma parameter AAz "De-moire conv iteration" 64.0 2.0 256.0 1.0
|
|
#pragma parameter vex "De-moire conv size" 2.0 0.0 4.0 0.1
|
|
#pragma parameter capa "Horizontal convolution size" 1.0 0.0 4.0 0.1
|
|
#pragma parameter capaiter "Horizontal convolution iterations" 5.0 1.0 20.0 1.0
|
|
#pragma parameter capashape "Horizontal convololution kernel shape" 3.0 1.0 40.0 0.1
|
|
#pragma parameter scl "Scnaline count, set 0 to match with input" 240.0 0.0 1080.0 1.0
|
|
#pragma parameter gma "Gamma correction" 1.0 0.1 4.0 0.1
|
|
#pragma parameter sling "line bleed" 2.0 1.0 2.0 0.1
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 2) out vec2 vTexCoord;
|
|
|
|
void main(){
|
|
gl_Position = MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 2) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(binding = 1) uniform sampler2D Source;
|
|
#define tau 6.28318530718
|
|
#define cr vec2(4.,0.)
|
|
#define cb vec2(2.,0.)
|
|
#define cg vec2(0.,0.)
|
|
#define cw vec2(3.,1.)
|
|
|
|
float sawtooth(float inp){
|
|
return inp-floor(inp);
|
|
}
|
|
|
|
float square(float zed,float marchpoint,float floaz){
|
|
return step(sawtooth(zed/floaz),marchpoint/floaz);
|
|
}
|
|
|
|
float triangle(float zed){
|
|
return abs(sawtooth(zed+0.5)-.5)*2.;
|
|
}
|
|
|
|
vec2 hash22(vec2 seed){
|
|
return fract(75.345*sin(623.3754*seed));
|
|
}
|
|
|
|
float grd(vec2 uv, vec2 disp){
|
|
uv +=disp*dts;
|
|
uv /= dts;
|
|
return square(uv.x,2.,6.)*square(uv.y,1.,2.);
|
|
}
|
|
|
|
vec3 tpscany (vec3 bef,vec3 ucj,vec3 dcj,float temp){
|
|
vec3 scan = vec3(.0);
|
|
scan += max((triangle(temp)-1.+(bef*sling)),.0);
|
|
scan += max((clamp(.0,1.,temp*2.-1.)-2.)+(ucj*sling),.0);
|
|
scan += max((clamp(.0,1.,-(temp*2.-1.))-2.)+(dcj*sling),.0);
|
|
return scan/(sling*0.5);
|
|
}
|
|
|
|
void pinc(vec2 uv, inout vec2 uv2, inout float mxbf, inout float vign, float ar){
|
|
uv2 = (uv*vec2(2.)-vec2(1.))*vec2((1.+marginv),(1.+marginv*ar));
|
|
uv2 = vec2(uv2.x/(cos(abs(uv2.y*cus)*tau/4.)),uv2.y/(cos(abs(uv2.x*cus*ar)*tau/4.)));
|
|
vec2 uvbef = abs(uv2)-vec2(1.);//boarder
|
|
mxbf = max(uvbef.x,uvbef.y);
|
|
vign = max(uvbef.x*uvbef.y,.0);
|
|
uv2 = (uv2+vec2(1.))*vec2(.5);//recoordination
|
|
}
|
|
|
|
float scimpresp(float range){//scanline IR
|
|
return sin(pow(range,capashape)*tau)+1.;
|
|
}
|
|
|
|
void main(){
|
|
vec2 uv2;
|
|
float mxbf, vign;
|
|
float scanline = (1.-min(scl,1.))*SourceSize.y+scl;
|
|
|
|
vec2 ratd = vTexCoord*OutputSize.xy;
|
|
vec2 uv = vTexCoord;
|
|
pinc(uv,uv2,mxbf,vign,OutputSize.x/OutputSize.y);
|
|
vec2 nuv = uv2;
|
|
vec2 nuvyud = vec2(floor(nuv.y*scanline-1.)/scanline,floor(nuv.y*scanline+1.)/scanline);
|
|
nuv.y = floor(nuv.y*scanline)/scanline;
|
|
|
|
vec3 bef = vec3(.0);
|
|
vec3 ucj = vec3(.0);
|
|
vec3 dcj = vec3(.0);
|
|
|
|
float capatemp, capainteg = .0;
|
|
for(float i=-capaiter/2.;i<=capaiter/2.;i++){
|
|
capatemp = scimpresp((i+capaiter/2.)/capaiter);
|
|
capainteg += capatemp;
|
|
bef += texture(Source,vec2(sawtooth(nuv.x-capa/scanline*i/(capaiter/2.)),nuv.y)).xyz*capatemp;
|
|
ucj += texture(Source,vec2(sawtooth(nuv.x-capa/scanline*i/(capaiter/2.)),nuvyud.y)).xyz*capatemp;
|
|
dcj += texture(Source,vec2(sawtooth(nuv.x-capa/scanline*i/(capaiter/2.)),nuvyud.x)).xyz*capatemp;
|
|
}
|
|
|
|
dcj /= capainteg;
|
|
bef /= capainteg;
|
|
ucj /= capainteg;
|
|
|
|
vec3 scan =vec3(.0);
|
|
float temp;
|
|
float snippet;
|
|
float integral = .0;
|
|
for(float i = -AAz/2.; i<=AAz/2. ;i++){
|
|
snippet = (AAz/2.-abs(i))/AAz/2.;
|
|
integral += snippet;
|
|
temp = sawtooth(uv2.y*scanline);
|
|
scan += tpscany(bef,ucj,dcj,temp+(i/AAz*2.)*vex/OutputSize.y*scanline)*snippet;//antimoire convololution
|
|
}
|
|
scan /= integral;
|
|
|
|
float brd = step(mxbf,.0);
|
|
vign = pow(vign,vstr);
|
|
|
|
vec3 grid = vec3(grd(ratd,cr),grd(ratd,cg),grd(ratd,cb));
|
|
grid += vec3(grd(ratd,cr+cw),grd(ratd,cg+cw),grd(ratd,cb+cw));
|
|
|
|
float mask = brd*vign;
|
|
|
|
scan /= sling;
|
|
scan = pow(scan,vec3(0.5));
|
|
scan = pow(scan,vec3(1.+1./3.));
|
|
scan = pow(scan,vec3(gma));
|
|
|
|
vec3 grided = scan*grid*3.;
|
|
vec3 final = min(vec3(mix(grided,scan,scan)),vec3(1.))*mask;
|
|
|
|
FragColor = vec4(final,1.);
|
|
}
|