mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-12-02 04:11:30 +11:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
68 lines
1.4 KiB
Plaintext
68 lines
1.4 KiB
Plaintext
shaders = 10
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shader0 = shaders/rgb-to-yuv.slang
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filter_linear0 = false
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scale_type0 = source
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scale_x0 = 1.0
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scale_y0 = 1.0
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wrap_mode0 = "clamp_to_edge"
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shader1 = shaders/nnedi3-nns32-win8x4-pass1-rgb.slang
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filter_linear1 = false
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scale_type1 = source
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scale_x1 = 1.0
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scale_y1 = 2.0
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wrap_mode1 = "clamp_to_edge"
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shader2 = shaders/nnedi3-nns32-win8x4-pass2-rgb.slang
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filter_linear2 = false
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scale_type2 = source
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scale_x2 = 2.0
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scale_y2 = 1.0
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wrap_mode2 = "clamp_to_edge"
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shader3 = shaders/jinc2-cshift-rgb.slang
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filter_linear3 = false
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scale_type3 = source
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scale_x3 = 1.0
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scale_y3 = 1.0
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wrap_mode3 = "clamp_to_edge"
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shader4 = shaders/nnedi3-nns32-win8x4-pass1-luma.slang
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filter_linear4 = false
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scale_type4 = source
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scale_x4 = 1.0
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scale_y4 = 2.0
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wrap_mode4 = "clamp_to_edge"
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shader5 = shaders/nnedi3-nns32-win8x4-pass2-luma.slang
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filter_linear5 = false
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scale_type5 = source
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scale_x5 = 2.0
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scale_y5 = 1.0
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wrap_mode5 = "clamp_to_edge"
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shader6 = shaders/jinc2-cshift-luma.slang
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filter_linear6 = false
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scale_type6 = source
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scale_x6 = 1.0
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scale_y6 = 1.0
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wrap_mode6 = "clamp_to_edge"
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shader7 = shaders/jinc2-on-passoutput3.slang
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filter_linear7 = false
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scale_type7 = source
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scale_x7 = 1.0
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scale_y7 = 1.0
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wrap_mode7 = "clamp_to_edge"
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shader8 = shaders/yuv-to-rgb-4x.slang
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filter_linear8 = false
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scale_type8 = source
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scale_x8 = 1.0
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scale_y8 = 1.0
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shader9 = ../../interpolation/shaders/jinc2.slang
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filter_linear9 = false
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scale_type9 = viewport
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