mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
8524a42da5
* update crt-guest, add advanced * re-add some prematurely deleted GDV passes * fix ntsc res behavior * disable field-merging on 2-phase to allow MD rainbow artifacting * remove unused function
79 lines
1.8 KiB
Plaintext
79 lines
1.8 KiB
Plaintext
shaders = 10
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shader0 = ../stock.slang
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filter_linear0 = false
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scale_type0 = source
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scale0 = 1.0
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shader1 = ../stock.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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alias1 = StockPass
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shader2 = shaders/guest/advanced/afterglow0.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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alias2 = AfterglowPass
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shader3 = shaders/guest/advanced/pre-shaders-afterglow.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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mipmap_input3 = true
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alias3 = PrePass
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textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
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SamplerLUT1 = shaders/guest/advanced/lut/trinitron-lut.png
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SamplerLUT1_linear = true
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SamplerLUT2 = shaders/guest/advanced/lut/inv-trinitron-lut.png
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SamplerLUT2_linear = true
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SamplerLUT3 = shaders/guest/advanced/lut/nec-lut.png
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SamplerLUT3_linear = true
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SamplerLUT4 = shaders/guest/advanced/lut/ntsc-lut.png
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SamplerLUT4_linear = true
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shader4 = shaders/guest/advanced/avg-lum-hires.slang
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filter_linear4 = true
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scale_type4 = source
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scale4 = 1.0
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mipmap_input4 = true
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alias4 = AvgLumPass
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shader5 = shaders/guest/advanced/linearize-hires.slang
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filter_linear5 = true
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scale_type5 = source
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scale5 = 1.0
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alias5 = LinearizePass
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float_framebuffer5 = true
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shader6 = shaders/guest/advanced/bloom_horizontal_ntsc.slang
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filter_linear6 = true
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scale_type_x6 = absolute
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scale_x6 = 800.0
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scale_type_y6 = source
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scale_y6 = 1.0
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float_framebuffer6 = true
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shader7 = shaders/guest/advanced/bloom_vertical_ntsc.slang
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filter_linear7 = true
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scale_type_x7 = absolute
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scale_x7 = 800.0
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scale_type_y7 = absolute
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scale_y7 = 600.0
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float_framebuffer7 = true
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alias7 = GlowPass
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shader8 = shaders/guest/advanced/crt-guest-advanced-hires.slang
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filter_linear8 = true
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scale_type8 = viewport
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scale_x8 = 1.0
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scale_y8 = 1.0
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shader9 = shaders/guest/advanced/deconvergence.slang
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filter_linear9 = true
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scale_type9 = viewport
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scale_x9 = 1.0
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scale_y9 = 1.0
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