slang-shaders/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx.inc
2022-06-24 20:06:45 -04:00

14 lines
738 B
C++

vec4 HSM_TextureOffset(in sampler2D in_sampler, vec2 in_coord, vec2 pixel_offset, vec2 texture_size)
{
vec2 uv_offset = pixel_offset / params.SourceSize.xy;
return texture(in_sampler, in_coord + uv_offset);
}
#pragma parameter HSM_SCALEFX_TITLE "[ --- SMOOTHING - SCALEFX - SMOOTH-ADV Presets Only ---- ]:" 0 0 0.01 0.01
#pragma parameter HSM_SCALEFX_ON " ScaleFx ON - Must Increase Core Res Sampling" 0 0 1 1
#define HSM_SCALEFX_ON params.HSM_SCALEFX_ON
// #pragma parameter HSM_SCALEFX_SOURCE_RES_DIVISION_FACTOR " Source Resolution Division Factor" 1 0 10 1
// #define HSM_SCALEFX_SOURCE_RES_DIVISION_FACTOR params.HSM_SCALEFX_SOURCE_RES_DIVISION_FACTOR