mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
8524a42da5
* update crt-guest, add advanced * re-add some prematurely deleted GDV passes * fix ntsc res behavior * disable field-merging on 2-phase to allow MD rainbow artifacting * remove unused function
40 lines
1 KiB
Plaintext
40 lines
1 KiB
Plaintext
shaders = 4
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textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
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SamplerLUT1 = shaders/guest/advanced/lut/trinitron-lut.png
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SamplerLUT1_linear = true
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SamplerLUT2 = shaders/guest/advanced/lut/inv-trinitron-lut.png
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SamplerLUT2_linear = true
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SamplerLUT3 = shaders/guest/advanced/lut/nec-lut.png
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SamplerLUT3_linear = true
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SamplerLUT4 = shaders/guest/advanced/lut/ntsc-lut.png
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SamplerLUT4_linear = true
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shader0 = shaders/guest/fast/pre-shadersf.slang
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filter_linear0 = true
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scale_type0 = source
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scale0 = 1.0
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alias0 = PrePassDontChange
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shader1 = shaders/guest/fast/linearizef.slang
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filter_linear1 = true
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scale_type1 = source
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scale1 = 1.0
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float_framebuffer1 = true
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alias1 = LinearizePass
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shader2 = shaders/guest/fast/crt-guest-advanced-pass1f.slang
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filter_linear2 = true
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scale_type_x2 = viewport
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scale_x2 = 1.0
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scale_type_y2 = source
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scale_y2 = 1.0
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float_framebuffer2 = true
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shader3 = shaders/guest/fast/crt-guest-advanced-pass2f.slang
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filter_linear3 = true
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scale_type3 = viewport
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scale_x3 = 1.0
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scale_y3 = 1.0
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alias3 = Pass2
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