slang-shaders/include/img/sat_lum.h
2020-04-28 22:37:24 -05:00

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C

#ifndef SAT_LUM
#define SAT_LUM
#pragma parameter ia_saturation "Saturation" 1.0 0.0 5.0 0.1
#pragma parameter ia_luminance "Value" 1.0 0.0 2.0 0.1
#include "col_tools.h"
// Note: saturation 0 does not mean grayscale in this case.
// It's purely a measure of the saturation of the colors.
// That is, pure r, g and b each look white.
vec3 sat_lum(vec3 in_color){
vec3 out_color = RGBtoHSV(in_color);
out_color *= vec3(1.0, ia_saturation, ia_luminance);
out_color = HSVtoRGB(out_color);
out_color = clamp(out_color, 0.0, 1.0);
return out_color;
}
#endif