mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
12fdb6562f
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset * forgot to update geom-deluxe preset * fix various preset spec nits * try to mellow out the raster bloom Co-authored-by: hunterk <hunter_kaller@yahoo.com>
22 lines
519 B
Plaintext
22 lines
519 B
Plaintext
shaders = 1
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shader0 = shaders/pal-r57shell.slang
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = "ORIG_LINEARIZED"
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "viewport"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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textures = "nes_lut"
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nes_lut = "resources/nes_lut.png"
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nes_lut_linear = "false"
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nes_lut_wrap_mode = "repeat"
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nes_lut_mipmap = "false"
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textures = "nes_lut"
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nes_lut = resources/nes_lut.png
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