slang-shaders/crt/shaders/geom-deluxe/geom-deluxe-params.inc
hizzlekizzle 12fdb6562f
update crt-geom-deluxe to add brightness compensation; add bright pix… (#170)
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset

* forgot to update geom-deluxe preset

* fix various preset spec nits

* try to mellow out the raster bloom

Co-authored-by: hunterk <hunter_kaller@yahoo.com>
2021-03-01 15:11:53 -06:00

92 lines
3.4 KiB
C++

layout(push_constant) uniform Push
{
float phosphor_power;
float phosphor_amplitude;
float CRTgamma;
float width;
float aspect_x;
float aspect_y;
float d;
float R;
float angle_x;
float angle_y;
float aperture_strength;
float aperture_brightboost;
float halation;
float curvature;
float cornersize;
float cornersmooth;
float overscan_x;
float overscan_y;
float monitorgamma;
float mask_type;
float SHARPER;
float scanline_weight;
float geom_lum;
float interlace_detect;
float rasterbloom_smooth;
float rasterbloom;
} params;
layout(std140, set = 0, binding = 0) uniform UBO
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
vec4 FinalViewportSize;
vec4 internal1Size;
mat4 MVP;
} global;
#pragma parameter mask_type "Mask Pattern" 1.0 1.0 20.0 1.0
#pragma parameter aperture_strength "Shadow mask strength" 0.4 0.0 1.0 0.05
#pragma parameter aperture_brightboost "Shadow mask brightness boost" 0.4 0.0 1.0 0.05
#pragma parameter phosphor_power "Phosphor decay power" 1.2 0.5 3.0 0.05
#pragma parameter phosphor_amplitude "Phosphor persistence amplitude" 0.04 0.0 0.2 0.01
#pragma parameter CRTgamma "Gamma of simulated CRT" 2.4 0.7 4.0 0.05
//#pragma parameter rasterbloom_smooth "Raster bloom temporal smoothing" 0.5 0.0 0.99 0.01
#pragma parameter rasterbloom "Raster bloom amplitude" 0.1 0.0 1.0 0.01
#pragma parameter halation "Halation amplitude" 0.1 0.0 0.3 0.01
#pragma parameter width "Halation blur width" 2.0 0.1 4.0 0.1
#pragma parameter curvature "Enable Curvature" 1.0 0.0 1.0 1.0
#pragma parameter R "Radius of curvature" 3.5 0.5 10.0 0.1
#pragma parameter d "Distance to screen" 2.0 0.1 10.0 0.1
#pragma parameter angle_x "Tilt X" 0.0 -1.0 1.0 0.01
#pragma parameter angle_y "Tilt Y" 0.0 -1.0 1.0 0.01
#pragma parameter cornersize "Rounded corner size" 0.01 0.00 0.10 0.01
#pragma parameter cornersmooth "Border smoothness" 1000.0 100.0 2000.0 100.0
#pragma parameter overscan_x "Overscan X" 1.0 0.8 1.2 0.02
#pragma parameter overscan_y "Overscan Y" 1.0 0.8 1.2 0.02
#pragma parameter monitorgamma "Gamma of output display" 2.2 0.7 4.0 0.05
#pragma parameter aspect_x "Aspect ratio X" 1.0 0.3 1.0 0.01
#pragma parameter aspect_y "Aspect ratio Y" 0.75 0.3 1.0 0.01
#pragma parameter scanline_weight "CRTGeom Scanline Weight" 0.3 0.1 0.5 0.05
#pragma parameter geom_lum "CRTGeom Luminance" 0.0 0.0 1.0 0.01
#pragma parameter interlace_detect "CRTGeom Interlacing Simulation" 1.0 0.0 1.0 1.0
#define phosphor_power params.phosphor_power
#define phosphor_amplitude params.phosphor_amplitude
#define CRTgamma params.CRTgamma
#define width params.width
#define curvature params.curvature
#define d params.d
#define cornersize params.cornersize
#define cornersmooth params.cornersmooth
#define monitorgamma params.monitorgamma
#define halation params.halation
#define aperture_strength params.aperture_strength
#define aperture_brightboost params.aperture_brightboost
#define geom_lum params.geom_lum
#define scanline_weight params.scanline_weight
#define interlace_detect params.interlace_detect
//#define rasterbloom_smooth params.rasterbloom_smooth
#define rasterbloom (params.rasterbloom / 10.0)
vec2 aspect = vec2(params.aspect_x, params.aspect_y);
vec2 angle = vec2(params.angle_x, params.angle_y);
vec2 overscan = vec2(params.overscan_x, params.overscan_y);
int mask_picker = int(params.mask_type);
vec4 blurwidth = vec4(width);
const float gamma = 2.2;