mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 08:11:29 +11:00
12fdb6562f
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset * forgot to update geom-deluxe preset * fix various preset spec nits * try to mellow out the raster bloom Co-authored-by: hunterk <hunter_kaller@yahoo.com>
47 lines
997 B
Plaintext
47 lines
997 B
Plaintext
shaders = 5
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shader0 = shaders/gtu-famicom/DAC_LUT.slang
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scale_type_x0 = source
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scale_x0 = 8.0
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scale_type_y0 = source
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scale_y0 = 1.0
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filter_linear0 = false
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frame_count_mod0 = 2
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float_framebuffer0 = true
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shader1 = shaders/gtu-famicom/lowPass.slang
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scale_type1 = source
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scale1 = 1.0
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filter_linear1 = false
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frame_count_mod1 = 32
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float_framebuffer1 = true
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shader2 = shaders/gtu-famicom/combFilter.slang
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scale_type2 = source
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scale2 = 1.0
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filter_linear2 = false
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frame_count_mod2 = 2
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float_framebuffer2 = true
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shader3 = shaders/gtu-famicom/scaleX.slang
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scale_type_x3 = viewport
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scale_x3 = 1.0
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scale_type_y3 = source
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scale_y3 = 1.0
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float_framebuffer3 = true
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filter_linear3 = false
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shader4 = shaders/gtu-famicom/scaleY.slang
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scale_type_x4 = source
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scale_x4 = 1.0
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scale_type_y4 = viewport
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scale_y4 = 1.0
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filter_linear4 = false
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float_framebuffer4 = true
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textures = nestable
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nestable = shaders/gtu-famicom/NesTable.png
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nestable_linear = false
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nestable_mipmap = false
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nestable_wrap_mode = clamp_to_border
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