mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 08:11:29 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
23 lines
548 B
Plaintext
23 lines
548 B
Plaintext
shaders = "1"
|
|
|
|
shader0 = "shaders/simpletex_lcd/simpletex_lcd+gbc-color.slang"
|
|
|
|
filter_linear0 = "true"
|
|
wrap_mode0 = "clamp_to_border"
|
|
mipmap_input0 = "false"
|
|
alias0 = ""
|
|
float_framebuffer0 = "false"
|
|
srgb_framebuffer0 = "false"
|
|
scale_type0 = viewport
|
|
|
|
textures = "BACKGROUND"
|
|
BACKGROUND = "shaders/simpletex_lcd/png/2k/textured_paper.png"
|
|
BACKGROUND_linear = false
|
|
|
|
parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
|
|
GRID_INTENSITY = "0.65"
|
|
GRID_WIDTH = "0.65"
|
|
GRID_BIAS = "0.6"
|
|
DARKEN_GRID = "0.0"
|
|
DARKEN_COLOUR = "0.05"
|