mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 09:21:30 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
15 lines
440 B
Plaintext
15 lines
440 B
Plaintext
shaders = 1
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shader0 = shaders/grade.slang
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scale_type0 = source
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textures = "SamplerLUT1;SamplerLUT2"
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SamplerLUT1 = "../crt/shaders/guest/advanced/lut/trinitron-lut.png"
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SamplerLUT1_linear = "true"
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SamplerLUT1_wrap_mode = "clamp_to_border"
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SamplerLUT1_mipmap = "false"
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SamplerLUT2 = "../crt/shaders/guest/advanced/lut/inv-trinitron-lut.png"
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SamplerLUT2_linear = "true"
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SamplerLUT2_wrap_mode = "clamp_to_border"
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SamplerLUT2_mipmap = "false"
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