mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 00:01:31 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
48 lines
999 B
Plaintext
48 lines
999 B
Plaintext
shaders = 9
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shader0 = ../stock.slang
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alias0 = refpass
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filter_linear0 = "false"
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shader1 = shaders/scalefx-pass0.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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float_framebuffer1 = true
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alias1 = scalefx_pass0
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shader2 = shaders/scalefx-pass1.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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float_framebuffer2 = true
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shader3 = shaders/scalefx-pass2.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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shader4 = shaders/scalefx-pass3.slang
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filter_linear4 = false
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scale_type4 = source
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scale4 = 1.0
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shader5 = shaders/scalefx-pass4.slang
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filter_linear5 = false
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scale_type5 = source
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scale5 = 3.0
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shader6 = ../anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass0.slang
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filter_linear6 = false
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scale_type6 = source
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scale6 = 1.0
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shader7 = ../anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass1.slang
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filter_linear7 = false
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scale_type7 = source
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scale7 = 1.0
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shader8 = ../bicubic/bicubic.slang
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filter_linear8 = false
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scale_type0 = viewport
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