mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 00:01:31 +11:00
5fc0d5396b
Features: - produces nearest neighbor look with fractional scales. - uses texture AA shader code. - uses hotizontal subpixel scaling. - due to different pixel sizes, moving sprites change dimension if nearest neighbor is used with fractional scaling. This looks unsteady. This shader uniforms pixel dimensions. Output looks much quieter. https://forums.libretro.com/t/uniform-nearest-interpolation-shader/41492 |
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shaders | ||
aann.slangp | ||
bandlimit-pixel.slangp | ||
bilinear-adjustable.slangp | ||
controlled_sharpness.slangp | ||
grid-blend-hybrid.slangp | ||
pixellate.slangp | ||
quilez.slangp | ||
sharp-bilinear-2x-prescale.slangp | ||
sharp-bilinear-scanlines.slangp | ||
sharp-bilinear-simple.slangp | ||
sharp-bilinear.slangp | ||
smootheststep.slangp | ||
smuberstep.slangp | ||
uniform-nearest.slangp |