slang-shaders/bezel/Mega_Bezel/Presets/Variations/N64__SMOOTH-ADV__DREZ-480p.slangp
HyperspaceMadness 7cdc185f8c Mega Bezel V1.11.0_2023-02-25
Changes:
  * Guest Advanced updated to crt-guest-advanced-2023-02-25-release1
    * Improvements to the new Magic Glow feature
      * Turn Magic Glow on and Increase the Glow amount to see the effect
    * New Slot Mask Mitigation option to reduce moire
  * Added/Restored Guest's Raster Bloom as well as Overscan control
  * Updated Comments in presets to use # instead of // as per @hunterk's request
  * Added rotation option for Rotate CRT Tube:
    * -1 = 90 Degrees Clockwise (or 270 Counter Clockwise)
    * 0 = No Rotation
    * 1 = 90 Degrees Counter Clockwise
  * Added groundwork for the wildcard replacement feature so presets will auto rotate and not flip in the future
  * Added DREZ presets which keep the horizontal resolution
    * Helpful for applying to modern games, these two are good to try
        * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp`
        * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-480p.slangp`
    * Also looks good on MVC2, try `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp`
  * Updated preset capability and performance table
  * Added contrast for signal noise
  * Added some more Sinden presets for SCREEN-ONLY and POTATO
  * Added Screen Region to Resolution Debug text
    * Good for getting the screen region pixel coordinates if you need them
  * Adjusted Ambient Lighting Scaling when using the Inherit Zoom scale mode
    * Now when you zoom out it is much less likely to generate a black frame covering the outer parts of the background image
    * The minimum size of the lighting texture will be close to the height of the current viewport
    * This reduces the likelihood that we will see the cutoff
  * ScaleFx: Exposed more of the settings so they can be tweaked
    * Default Settings changed:
      * ScaleFx Threshold: now 0.43 (was 0.5)
      * ScaleFx Filter Corners: now 0 (was 1)
      * These settings result in a slighly clearer picture and less rounding of square corners
  * SMOOTH-ADV ntsc presets: ntsc_scale adjusted so it visually matches the regular ADV ntsc presets
2023-02-28 08:11:50 -05:00

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#reference "../Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV__DREZ-480p.slangp"
BackgroundImage = ../../shaders/textures/HSM_Duimon_Super_Famicom_3840x2160.png
HSM_FLIP_VIEWPORT_VERTICAL = "1.000000"
HSM_ASPECT_RATIO_MODE = 2
# HSM_CROP_MODE = "1.000000"
# HSM_CROP_PERCENT_TOP = "7.0800000"
# HSM_CROP_PERCENT_BOTTOM = "5.620000"
# HSM_CROP_PERCENT_LEFT = "2.180000"
# HSM_CROP_PERCENT_RIGHT = "2.700000"
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = "200.000000"
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = "200.000000"
GTU_ON = "1.000000"
signalResolution = "480.000000"
HSM_SCALEFX_ON = "1.000000"
GDV_INTERLACE_MODE = "2.000000"
shadowMask = "2.000000"
HSM_BZL_COLOR_VALUE = "30.000000"
HSM_AMBIENT_LIGHTING_OPACITY = "98.000000"
HSM_BG_FILL_MODE = 1