slang-shaders/hdr/shaders
2022-12-02 22:50:01 +00:00
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include Removed gamma guards as they were corrupting the image as you went to the extremes of gamma - this is not what the various standard's do. I will revisit this once I figure out why they are needed and why they are corrupting the image for now they are out. 2022-11-11 22:41:24 +00:00
crt-sony-megatron-hdr-pass.slang Added mask accurate, colour accurate switch which effects HDR and DCI-P3 to parameters so that users can choose whether they want 100% pitch black mask or more correct looking colours i.e. not so yellow-y looking greens. Defaults to latter which is the original behaviour. 2022-09-22 23:24:47 +01:00
crt-sony-megatron-hdr.slangp Updates for ease of integration into Mega Bezel - changes to default gamma values and reorganisation of sdr and hdr presets 2022-05-10 22:18:30 +01:00
crt-sony-megatron-sdr.slangp Fixed gamma in to use the proper rec. 601 transfer function 2022-10-25 22:41:35 +01:00
crt-sony-megatron-source-pass.slang Added mask accurate, colour accurate switch which effects HDR and DCI-P3 to parameters so that users can choose whether they want 100% pitch black mask or more correct looking colours i.e. not so yellow-y looking greens. Defaults to latter which is the original behaviour. 2022-09-22 23:24:47 +01:00
crt-sony-megatron.slang Fixed performance issues for shadow masks on android devices - now runs at 60fps at 1440p on Snapdragon 865 (OnePlus 8 Pro) 2022-12-02 22:50:01 +00:00
crt-sony-megatron.slangp Fix for first output buffer precision - this caused a whole load of issues with gamma. I've reset all the gamma in values and given them a base line. This fix should give a good boost to image quality. 2022-09-17 21:24:22 +01:00
hdr10.slang Made the default white nits 200 and the default peak nits 1000 to better match the Samsung S95B 2022-11-10 21:10:29 +00:00
inverse_tonemap.slang Made the default white nits 200 and the default peak nits 1000 to better match the Samsung S95B 2022-11-10 21:10:29 +00:00