slang-shaders/motionblur/shaders/mix_frames.slang
2018-12-06 17:17:27 +00:00

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#version 450
/*
mix_frames - performs 50:50 blending between the current and previous
frames.
Author: jdgleaver
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option)
any later version.
*/
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
/*
VERTEX_SHADER
*/
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
layout(set = 0, binding = 3) uniform sampler2D OriginalHistory1;
/*
FRAGMENT SHADER
*/
void main()
{
// Get colour of current pixel
vec3 colour = texture(Source, vTexCoord.xy).rgb;
// Get colour of previous pixel
vec3 colourPrev = texture(OriginalHistory1, vTexCoord.xy).rgb;
// Mix colours
colour.rgb = mix(colour.rgb, colourPrev.rgb, 0.5);
FragColor = vec4(colour.rgb, 1.0);
}