mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 00:51:29 +11:00
54 lines
1.4 KiB
Plaintext
Executable file
54 lines
1.4 KiB
Plaintext
Executable file
#version 450
|
|
|
|
// DS Hybrid View
|
|
// by hunterk
|
|
// license: public domain
|
|
//
|
|
// This shader requires 16:9 aspect ratio
|
|
// and integer scaling OFF
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
float screen_toggle;
|
|
float aspect_correction;
|
|
} params;
|
|
|
|
#pragma parameter screen_toggle "Screen Toggle" 0.0 0.0 0.5 0.5
|
|
#pragma parameter aspect_correction "Aspect Correction" 1.0 0.5 5.0 0.01
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
layout(location = 1) out float video_scale;
|
|
|
|
void main()
|
|
{
|
|
video_scale = floor(params.SourceSize.w * params.OutputSize.y);
|
|
vec2 integer_scale = video_scale * params.SourceSize.xy;
|
|
gl_Position = (global.MVP * Position);
|
|
vTexCoord = TexCoord * (params.OutputSize.xy / vec2(integer_scale)) * vec2(params.aspect_correction, 1.0);
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 1) in float video_scale;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
void main()
|
|
{
|
|
vec2 bigCoord = vTexCoord * vec2(0.3570) + vec2(0.0, 0.0 + params.screen_toggle);
|
|
vec2 smallCoord = vTexCoord * vec2(1.05,1.00) + vec2(-2.94, -0.2);
|
|
FragColor = texture(Source, bigCoord) + texture(Source, smallCoord);
|
|
}
|