mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 00:51:29 +11:00
e585d6cb3d
The braid-rewind shader won't compile because it relies on 'global.FrameDirection', meant to be the counterpart to Cg's IN.frame_direction.
43 lines
1 KiB
Plaintext
43 lines
1 KiB
Plaintext
#version 450
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
float mixfactor;
|
|
} param;
|
|
|
|
#pragma parameter mixfactor "Motionblur Fadeout" 0.75 0.0 1.0 0.01
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
vec4 OutputSize;
|
|
vec4 OriginalSize;
|
|
vec4 SourceSize;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
layout(set = 0, binding = 3) uniform sampler2D PassFeedback0;
|
|
|
|
void main()
|
|
{
|
|
vec4 current = pow(texture(Source, vTexCoord), vec4(2.2));
|
|
vec4 fdback = pow(texture(PassFeedback0, vTexCoord), vec4(2.2));
|
|
vec4 mixed = (1.0 - param.mixfactor) * current + param.mixfactor * fdback;
|
|
|
|
FragColor = pow(mixed, vec4(1.0 / 2.2));
|
|
}
|