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Cg/HLSL have row major matrices. In GLSL/slang shaders, we have to reverse the operand order around. This shader should now be completely fixed. |
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.. | ||
common.inc | ||
crt-cubic.slangp | ||
crt-easymode.slang | ||
crt-geom.slang | ||
crt-geom.slangp | ||
crt-hyllian.slang | ||
crt-lanczos.slangp | ||
crt-lottes.slang | ||
crt-lottes.slangp | ||
cubic.slang | ||
linearize.slang | ||
retroarch.slangp | ||
scanline.slang | ||
sinc.slang |