mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-24 00:21:31 +11:00
31 lines
1.6 KiB
Plaintext
31 lines
1.6 KiB
Plaintext
/*
|
|
Sony Megatron Colour Video Monitor
|
|
Author: Major Pain The Cactus
|
|
|
|
A shader that specifically tries to emulate arcade monitor's with an shadow mask screen but with full brightness.
|
|
|
|
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
|
|
an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
|
|
|
|
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
|
|
|
|
To use:
|
|
Please Enable HDR in RetroArch 1.10+
|
|
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
|
|
|
|
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
|
|
|
|
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
|
|
|
|
Also try to use a integer scaling - its just better - overscaling is fine/great.
|
|
|
|
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
|
|
|
|
Works only with the D3D11/D3D12/Vulkan drivers currently
|
|
|
|
DONT USE THIS PRESET DIRECTLY - Use any of the others in this directory
|
|
*/
|
|
|
|
#reference "../../../../Base_CRT_Presets/MBZ__3__STD__MEGATRON.slangp"
|
|
#reference "../../_params/megatron-hdr.params"
|