slang-shaders/hdr/shaders/include/colour_grade.h

153 lines
6.5 KiB
C

#define kColourSystems 3
#define kD50 5003.0f
#define kD55 5503.0f
#define kD65 6504.0f
#define kD75 7504.0f
#define kD93 9305.0f
const mat3 XYZ_to_sRGB = mat3(
3.24081254005432130, -0.969243049621582000, 0.055638398975133896,
-1.53730857372283940, 1.875966310501098600, -0.204007431864738460,
-0.49858659505844116, 0.041555050760507584, 1.057129383087158200);
const mat3 sRGB_to_XYZ = mat3(
0.41241079568862915, 0.21264933049678802, 0.019331756979227066,
0.35758456587791443, 0.71516913175582890, 0.119194857776165010,
0.18045382201671600, 0.07218152284622192, 0.950390160083770800);
// Phosphor transforms found in Grade.slang
// SMPTE-C - Measured Average Phosphor (1979-1994)
const mat3 P22_transform = mat3(
0.4665636420249939, 0.25661000609397890, 0.005832045804709196,
0.3039233088493347, 0.66820019483566280, 0.105618737637996670,
0.1799621731042862, 0.07518967241048813, 0.977465748786926300);
// SMPTE RP 145-1994 (SMPTE-C), 170M-1999
// SMPTE-C - Standard Phosphor (Rec.601 NTSC)
const mat3 SMPTE_transform = mat3(
0.39354196190834045, 0.21238772571086884, 0.01874009333550930,
0.36525884270668030, 0.70106136798858640, 0.11193416267633438,
0.19164848327636720, 0.08655092865228653, 0.95824241638183590);
// SMPTE RP 145-1994 (SMPTE-C), 170M-1999
// NTSC-J - Standard Phosphor (https://web.archive.org/web/20130413104152/http://arib.or.jp/english/html/overview/doc/4-TR-B09v1_0.pdf)
const mat3 NTSC_J_transform = mat3(
0.39603787660598755, 0.22429330646991730, 0.02050681784749031,
0.31201449036598206, 0.67417418956756590, 0.12814880907535553,
0.24496731162071228, 0.10153251141309738, 1.26512730121612550);
// ITU-R BT.470/601 (B/G)
// EBU Tech.3213-E PAL - Standard Phosphor for Studio Monitors
const mat3 EBU_transform = mat3(
0.43194326758384705, 0.22272075712680817, 0.020247340202331543,
0.34123489260673523, 0.70600330829620360, 0.129433929920196530,
0.17818950116634370, 0.07127580046653748, 0.938464701175689700);
// CRT Phosphor Gamut
const mat3 kPhosphorGamut[kColourSystems] = { EBU_transform , P22_transform, NTSC_J_transform };
const float kTemperatures[kColourSystems] = { kD65, kD65, kD93 }; // 8942.0f
// Values from: http://blenderartists.org/forum/showthread.php?270332-OSL-Goodness&p=2268693&viewfull=1#post2268693
const mat3 kWarmTemperature = mat3(
vec3(0.0, -2902.1955373783176, -8257.7997278925690),
vec3(0.0, 1669.5803561666639, 2575.2827530017594),
vec3(1.0, 1.3302673723350029, 1.8993753891711275));
const mat3 kCoolTemperature = mat3(
vec3( 1745.0425298314172, 1216.6168361476490, -8257.7997278925690),
vec3(-2666.3474220535695, -2173.1012343082230, 2575.2827530017594),
vec3( 0.55995389139931482, 0.70381203140554553, 1.8993753891711275));
vec3 WhiteBalance(float temperature, vec3 colour)
{
const mat3 m = (temperature < kD65) ? kWarmTemperature : kCoolTemperature;
const vec3 rgb_temperature = mix(clamp(vec3(m[0] / (vec3(clamp(temperature, 1000.0f, 40000.0f)) + m[1]) + m[2]), vec3(0.0f), vec3(1.0f)), vec3(1.0f), smoothstep(1000.0f, 0.0f, temperature));
vec3 result = colour * rgb_temperature;
result *= dot(colour, vec3(0.2126, 0.7152, 0.0722)) / max(dot(result, vec3(0.2126, 0.7152, 0.0722)), 1e-5); // Preserve luminance
return result;
}
float r601r709ToLinear_1(const float channel)
{
return (channel > 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), 1.0f / 0.45f) : channel * (1.0f / 4.5f);
}
vec3 r601r709ToLinear(const vec3 colour)
{
return vec3(r601r709ToLinear_1(colour.r), r601r709ToLinear_1(colour.g), r601r709ToLinear_1(colour.b));
}
const vec4 kTopBrightnessControlPoints = vec4(0.0f, 1.0f, 1.0f, 1.0f);
const vec4 kMidBrightnessControlPoints = vec4(0.0f, 1.0f / 3.0f, (1.0f / 3.0f) * 2.0f, 1.0f);
const vec4 kBottomBrightnessControlPoints = vec4(0.0f, 0.0f, 0.0f, 1.0f);
vec3 Brightness(const vec3 colour)
{
if(HCRT_BRIGHTNESS >= 0.0f)
{
return vec3(Bezier(colour.r, mix(kMidBrightnessControlPoints, kTopBrightnessControlPoints, HCRT_BRIGHTNESS)),
Bezier(colour.g, mix(kMidBrightnessControlPoints, kTopBrightnessControlPoints, HCRT_BRIGHTNESS)),
Bezier(colour.b, mix(kMidBrightnessControlPoints, kTopBrightnessControlPoints, HCRT_BRIGHTNESS)));
}
else
{
return vec3(Bezier(colour.r, mix(kMidBrightnessControlPoints, kBottomBrightnessControlPoints, abs(HCRT_BRIGHTNESS))),
Bezier(colour.g, mix(kMidBrightnessControlPoints, kBottomBrightnessControlPoints, abs(HCRT_BRIGHTNESS))),
Bezier(colour.b, mix(kMidBrightnessControlPoints, kBottomBrightnessControlPoints, abs(HCRT_BRIGHTNESS))));
}
}
const vec4 kTopContrastControlPoints = vec4(0.0f, 0.0f, 1.0f, 1.0f);
const vec4 kMidContrastControlPoints = vec4(0.0f, 1.0f / 3.0f, (1.0f / 3.0f) * 2.0f, 1.0f);
const vec4 kBottomContrastControlPoints = vec4(0.0f, 1.0f, 0.0f, 1.0f);
vec3 Contrast(const vec3 colour)
{
if(HCRT_CONTRAST >= 0.0f)
{
return vec3(Bezier(colour.r, mix(kMidContrastControlPoints, kTopContrastControlPoints, HCRT_CONTRAST)),
Bezier(colour.g, mix(kMidContrastControlPoints, kTopContrastControlPoints, HCRT_CONTRAST)),
Bezier(colour.b, mix(kMidContrastControlPoints, kTopContrastControlPoints, HCRT_CONTRAST)));
}
else
{
return vec3(Bezier(colour.r, mix(kMidContrastControlPoints, kBottomContrastControlPoints, abs(HCRT_CONTRAST))),
Bezier(colour.g, mix(kMidContrastControlPoints, kBottomContrastControlPoints, abs(HCRT_CONTRAST))),
Bezier(colour.b, mix(kMidContrastControlPoints, kBottomContrastControlPoints, abs(HCRT_CONTRAST))));
}
}
float sRGBToLinear_1(const float channel)
{
return (channel > 0.04045f) ? pow((channel + 0.055f) * (1.0f / 1.055f), 2.4f) : channel * (1.0f / 12.92f);
}
vec3 sRGBToLinear(const vec3 colour)
{
return vec3(sRGBToLinear_1(colour.r), sRGBToLinear_1(colour.g), sRGBToLinear_1(colour.b));
}
vec3 ColourGrade(const vec3 colour)
{
const uint colour_system = uint(HCRT_CRT_COLOUR_SYSTEM);
const vec3 brightness = Brightness(colour);
const vec3 contrast = Contrast(brightness);
const vec3 linear = HCRT_CRT_COLOUR_SPACE == 0.0f ? r601r709ToLinear(contrast) : sRGBToLinear(contrast);
const vec3 gamut = kPhosphorGamut[colour_system] * linear;
const vec3 white_point = WhiteBalance(kTemperatures[colour_system] + HCRT_WHITE_TEMPERATURE, gamut);
return clamp(XYZ_to_sRGB * white_point, 0.0f, 1.0f);
}