mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 00:51:29 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
32 lines
835 B
Plaintext
32 lines
835 B
Plaintext
shaders = 5
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shader0 = shaders/geom-deluxe/phosphor_apply.slang
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alias0 = internal1
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shader1 = shaders/geom-deluxe/phosphor_update.slang
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alias1 = phosphor
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shader2 = shaders/geom-deluxe/gaussx.slang
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filter_linear2 = true
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alias2 = internal2
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shader3 = shaders/geom-deluxe/gaussy.slang
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filter_linear3 = true
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alias3 = blur_texture
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shader4 = shaders/geom-deluxe/crt-geom-deluxe.slang
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filter_linear4 = true
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mipmap_input4 = true
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scale_type4 = viewport
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textures = "aperture;slot;delta"
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delta = shaders/geom-deluxe/masks/delta_2_4x1_rgb.png
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delta_filter_linear = true
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delta_wrap_mode = repeat
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slot = shaders/geom-deluxe/masks/slot_2_5x4_bgr.png
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slot_filter_linear = true
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slot_wrap_mode = repeat
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aperture = shaders/geom-deluxe/masks/aperture_2_4_rgb.png
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aperture_filter_linear = true
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aperture_wrap_mode = repeat
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