mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 00:51:29 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
24 lines
573 B
Plaintext
24 lines
573 B
Plaintext
shaders = 5
|
|
|
|
shader0 = shaders/crtsim/composite.slang
|
|
filter_linear0 = false
|
|
|
|
shader1 = shaders/crtsim/screen.slang
|
|
alias1 = CRTPASS
|
|
|
|
shader2 = shaders/crtsim/post-downsample.slang
|
|
filter_linear2 = true
|
|
|
|
shader3 = shaders/crtsim/post-upsample.slang
|
|
filter_linear3 = true
|
|
|
|
shader4 = shaders/crtsim/present.slang
|
|
filter_linear4 = true
|
|
scale_type4 = viewport
|
|
|
|
textures = "NTSCArtifactSampler;shadowMaskSampler"
|
|
NTSCArtifactSampler = "shaders/crtsim/artifacts.png"
|
|
NTSCArtifactSampler_linear = true
|
|
shadowMaskSampler = "shaders/crtsim/mask.png"
|
|
shadowMaskSampler_linear = true
|