mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 00:51:29 +11:00
eca36c3b04
causes problems in some cases, apparently
56 lines
2.1 KiB
Plaintext
56 lines
2.1 KiB
Plaintext
#Sony Megatron Colour Video Monitor
|
|
#Author: Major Pain The Cactus
|
|
#
|
|
#A shader that specifically tries to emulate arcade monitor's with an shadow mask screen but with full brightness.
|
|
#
|
|
#The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
|
|
#an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
|
|
#
|
|
#My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
|
|
#
|
|
#To use:
|
|
#Please Enable HDR in RetroArch 1.10+
|
|
#[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
|
|
#
|
|
#NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
|
|
#
|
|
#For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
|
|
#
|
|
#Also try to use a integer scaling - its just better - overscaling is fine/great.
|
|
#
|
|
#This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
|
|
#
|
|
#Works only with the D3D11/D3D12/Vulkan drivers currently
|
|
#
|
|
#DONT USE THIS PRESET DIRECTLY - Use any of the others in this directory
|
|
|
|
|
|
shaders = "3"
|
|
feedback_pass = "0"
|
|
|
|
shader0 = "crt-sony-megatron-source-pass.slang"
|
|
filter_linear0 = "false"
|
|
scale_type0 = "source"
|
|
scale0 = "1.0"
|
|
wrap_mode0 = "clamp_to_border"
|
|
mipmap_input0 = "false"
|
|
alias0 = "SourceSDR"
|
|
float_framebuffer0 = "true"
|
|
|
|
shader1 = "crt-sony-megatron-hdr-pass.slang"
|
|
filter_linear1 = "false"
|
|
scale_type1 = "source"
|
|
scale1 = "1.0"
|
|
wrap_mode1 = "clamp_to_border"
|
|
mipmap_input1 = "false"
|
|
alias1 = "SourceHDR"
|
|
float_framebuffer1 = "true"
|
|
|
|
shader2 = "crt-sony-megatron.slang"
|
|
filter_linear2 = "false"
|
|
wrap_mode2 = "clamp_to_border"
|
|
mipmap_input2 = "false"
|
|
alias2 = ""
|
|
float_framebuffer2 = "false"
|
|
srgb_framebuffer2 = "false"
|