mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 00:51:29 +11:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
shaders = "5"
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feedback_pass = "0"
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shader0 = "../misc/shaders/simple_color_controls.slang"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../interpolation/shaders/lanczos3-x.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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mipmap_input1 = "false"
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alias1 = ""
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float_framebuffer1 = "false"
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srgb_framebuffer1 = "false"
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scale_type_x1 = "viewport"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../interpolation/shaders/lanczos3-y.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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mipmap_input2 = "false"
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alias2 = ""
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float_framebuffer2 = "false"
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srgb_framebuffer2 = "false"
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shader3 = "../scanlines/shaders/ossc.slang"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "false"
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scale_type_x3 = "viewport"
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scale_x3 = "1.000000"
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scale_type_y3 = "viewport"
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scale_y3 = "1.000000"
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shader4 = "../crt/shaders/slotmask.slang"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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alias4 = ""
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "false"
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SAT = "1.10000"
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BRIGHTNESS = "1.050000"
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contrast = "1.040000"
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BLACK = "0.010000"
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postbr = "1.150000"
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gamma_out_red = "2.400000"
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gamma_out_blue = "2.500000"
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