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* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
12 lines
331 B
Text
12 lines
331 B
Text
shaders = 1
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shader0 = shaders/blendoverlay/blendoverlay.slang
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scale_type0 = viewport
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textures = "overlay"
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# change this path to point to your overlay image
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overlay = shaders/blendoverlay/grayscale_slotmask.png
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parameters = "LUTWidth;LUTHeight"
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# set these to the width/height of your overlay image
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LUTWidth = 6.0
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LUTHeight = 4.0
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