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https://github.com/italicsjenga/slang-shaders.git
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38 lines
887 B
Plaintext
38 lines
887 B
Plaintext
#version 450
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// See common.slang for copyright and other information.
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#include "parameters.slang"
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layout(push_constant) uniform Push {
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vec4 SourceSize;
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float SIGMA;
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}
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param;
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#include "common.slang"
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layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; }
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global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main() {
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main() {
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const vec2 offset = vec2(0.0, get_offset(param.SIGMA) * param.SourceSize.w);
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FragColor = 0.5 * (texture(Source, vTexCoord - offset) +
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texture(Source, vTexCoord + offset));
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}
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