mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-30 11:21:32 +11:00
70 lines
2 KiB
Plaintext
70 lines
2 KiB
Plaintext
#version 450
|
|
|
|
// CRT-torridgristle - ScanlineSimple pass
|
|
// license: public domain
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
float ScanlineSize;
|
|
float YIQAmount;
|
|
} params;
|
|
|
|
#pragma parameter ScanlineSize "Scanline Size" 3.0 2.0 32.0 1.0
|
|
#pragma parameter YIQAmount "YIQ Amount" 1.0 0.0 1.0 0.05
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
#define Pi 3.1415926536
|
|
const mat3 RGB_to_YIQ = mat3( 0.299 , 0.595716 , 0.211456 , 0.587 , -0.274453 , -0.522591 , 0.114 , -0.321263 , 0.311135 );
|
|
const mat3 YIQ_to_RGB = mat3( 1.0 , 1.0 , 1.0 , 0.9563 , -0.2721 , -1.1070 , 0.6210 , -0.6474 , 1.7046 );
|
|
|
|
void main()
|
|
{
|
|
vec3 Picture = texture(Source,vTexCoord).xyz;
|
|
|
|
float HSBrightness = max(max(Picture.x,Picture.y),max(Picture.y,Picture.z));
|
|
float YIQLuminance = ((0.299*Picture.x) + (0.587*Picture.y) + (0.114*Picture.z));
|
|
|
|
float HSBYIQHybrid = mix(HSBrightness,YIQLuminance,HSBrightness);
|
|
|
|
float Scanline = mod(vTexCoord.y*params.OutputSize.y,params.ScanlineSize)/params.ScanlineSize;
|
|
Scanline = 1.-abs(Scanline-0.5)*2.;
|
|
Scanline = 1.-pow(1.-Scanline,2.0);
|
|
|
|
Scanline = clamp(sqrt(Scanline)-(1-HSBYIQHybrid),0.0,1.0);
|
|
Scanline /= HSBYIQHybrid;
|
|
|
|
|
|
|
|
vec3 YIQApplication = Picture * RGB_to_YIQ;
|
|
YIQApplication.x *= Scanline;
|
|
YIQApplication *= YIQ_to_RGB;
|
|
|
|
FragColor = vec4(mix(Picture*Scanline,YIQApplication*mix(Scanline,1.0,0.75),params.YIQAmount),1.0);
|
|
//FragColor = vec4(Picture,1.0);
|
|
//FragColor = vec4(Scanline);
|
|
|
|
} |