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30 lines
771 B
C++
30 lines
771 B
C++
// compatibility macros for transparently converting HLSLisms into GLSLisms
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#define mul(a,b) (b*a)
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#define lerp(a,b,c) mix(a,b,c)
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#define saturate(c) clamp(c, 0.0, 1.0)
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#define frac(x) (fract(x))
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#define float2 vec2
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#define float3 vec3
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#define float4 vec4
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#define bool2 bvec2
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#define bool3 bvec3
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#define bool4 bvec4
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#define float2x2 mat2x2
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#define float3x3 mat3x3
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#define float4x4 mat4x4
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#define float4x3 mat4x3
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#define float2x4 mat2x4
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#define IN params
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#define texture_size SourceSize.xy
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#define video_size SourceSize.xy
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#define output_size OutputSize.xy
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#define frame_count FrameCount
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#define static
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#define inline
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#define const
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#define fmod(x,y) mod(x,y)
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#define ddx(c) dFdx(c)
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#define ddy(c) dFdy(c)
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#define atan2(x,y) atan(x,y)
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#define rsqrt(c) inversesqrt(c)
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