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https://github.com/italicsjenga/slang-shaders.git
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68 lines
1.3 KiB
C
68 lines
1.3 KiB
C
#ifndef PARAM_FLOATS
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#define PARAM_FLOATS
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// The parameters that go into your struct
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// Collected here for tidiness
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float ia_FLIP_HORZ;
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float ia_FLIP_VERT;
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float ia_overscan_percent_x;
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float ia_overscan_percent_y;
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float ia_ZOOM;
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float ia_XPOS;
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float ia_YPOS;
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float ia_GRAIN_STR;
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float ia_SHARPEN;
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float ia_saturation;
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float ia_luminance;
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float ia_contrast;
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float ia_bright_boost;
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float ia_black_level;
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float ia_target_gamma_r;
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float ia_target_gamma_g;
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float ia_target_gamma_b;
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float ia_monitor_gamma;
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float ia_TOPMASK;
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float ia_BOTMASK;
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float ia_LMASK;
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float ia_RMASK;
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float ia_rr;
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float ia_gg;
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float ia_bb;
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float ia_rg;
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float ia_rb;
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float ia_gr;
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float ia_gb;
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float ia_br;
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float ia_bg;
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float temperature;
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float luma_preserve;
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float wp_red;
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float wp_green;
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float wp_blue;
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float ar_num;
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float ar_den;
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float integer_scale;
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float overscale;
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float g_hpfix;
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float g_cntrst;
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float g_mid;
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float mask_strength;
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float mask_picker;
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float LUT_Size1;
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float LUT_Size2;
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float g_vignette;
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float g_vstr;
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float g_vpower;
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float gamma_in_lvl;
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float gamma_out_lvl;
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float warpX;
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float warpY;
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float cornersize;
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float cornersmooth;
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float Radius;
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float Distance;
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float x_tilt;
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float y_tilt;
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#endif
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