slang-shaders/nes_raw_palette/gtu-famicom.slangp
hizzlekizzle 12fdb6562f
update crt-geom-deluxe to add brightness compensation; add bright pix… (#170)
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset

* forgot to update geom-deluxe preset

* fix various preset spec nits

* try to mellow out the raster bloom

Co-authored-by: hunterk <hunter_kaller@yahoo.com>
2021-03-01 15:11:53 -06:00

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shaders = 5
shader0 = shaders/gtu-famicom/DAC_LUT.slang
scale_type_x0 = source
scale_x0 = 8.0
scale_type_y0 = source
scale_y0 = 1.0
filter_linear0 = false
frame_count_mod0 = 2
float_framebuffer0 = true
shader1 = shaders/gtu-famicom/lowPass.slang
scale_type1 = source
scale1 = 1.0
filter_linear1 = false
frame_count_mod1 = 32
float_framebuffer1 = true
shader2 = shaders/gtu-famicom/combFilter.slang
scale_type2 = source
scale2 = 1.0
filter_linear2 = false
frame_count_mod2 = 2
float_framebuffer2 = true
shader3 = shaders/gtu-famicom/scaleX.slang
scale_type_x3 = viewport
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
float_framebuffer3 = true
filter_linear3 = false
shader4 = shaders/gtu-famicom/scaleY.slang
scale_type_x4 = source
scale_x4 = 1.0
scale_type_y4 = viewport
scale_y4 = 1.0
filter_linear4 = false
float_framebuffer4 = true
textures = nestable
nestable = shaders/gtu-famicom/NesTable.png
nestable_linear = false
nestable_mipmap = false
nestable_wrap_mode = clamp_to_border