slang-shaders/edge-smoothing/nedi/fast-bilateral-nedi.slangp
fishcu 259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00

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shaders = "5"
shader0 = ../../denoisers/shaders/fast-bilateral.slang
filter_linear0 = false
scale_type0 = source
shader1 = "shaders/nedi-pass0.slang"
filter_linear1 = false
wrap_mode1 = "clamp_to_border"
float_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders/nedi-pass1.slang"
filter_linear2 = false
wrap_mode2 = "clamp_to_border"
float_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "2.000000"
shader3 = "shaders/nedi-pass2.slang"
filter_linear3 = false
wrap_mode3 = "clamp_to_border"
float_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/nedi-jinc.slang"
filter_linear4 = false
wrap_mode4 = "clamp_to_border"
float_framebuffer4 = "false"
scale_type4 = viewport