mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-27 09:51:30 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
shaders = 7
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shader0 = shaders/torridgristle/Scanline-Interpolation.slang
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filter_linear0 = true
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scale_type0 = source
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shader1 = shaders/torridgristle/ScanlineSimple.slang
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filter_linear1 = true
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scale_type1 = source
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scale1 = 3.0
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shader2 = ../reshade/shaders/blendoverlay/blendoverlay.slang
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filter_linear2 = true
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scale_type2 = viewport
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shader3 = shaders/torridgristle/Brighten.slang
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filter_linear3 = true
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alias3 = candy_ref
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shader4 = shaders/torridgristle/sunset-gaussian-vert.slang
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filter_linear4 = true
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scale_type4 = source
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shader5 = shaders/torridgristle/sunset-gaussian-horiz.slang
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filter_linear5 = true
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scale_type5 = source
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shader6 = shaders/torridgristle/Candy-Bloom.slang
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filter_linear6 = true
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scale_type6 = viewport
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textures = "overlay"
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overlay = ../reshade/shaders/blendoverlay/shadowmask-4x4.png
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overlay_linear = true
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parameters = "ScanlineSize;YIQAmount;BrightenLevel;BrightenAmount;GlowLevel;GlowTightness;LUTHeight;LUTWidth;OverlayMix"
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ScanlineSize = 3.0
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YIQAmount = 0.35
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BrightenLevel = 2.0
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BrightenAmount = 0.1
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GlowLevel = 1.0
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GlowTightness = 0.8
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LUTWidth = 4.0
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LUTHeight = 4.0
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OverlayMix = 0.5
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